The first phase involved distinguishing the character, or the hero's motivation, from player motivation and how the story would develop to integrate the two. Only then did he feel it was time to look at the overall vision of the project. To him, it was vital to understand what adventures had already been created, the parameters of the EU, and which bad ideas it was prudent to stay away from. He began with determining what was considered fun in the gameplay elements and what kind of story would have to be developed to complement those elements. Development of The Sith Lords began at approximately the same time that the original Knights of the Old Republic was released for the Xbox, on July 15 From the beginning, the production team had decided that the general atmosphere of the universe would be much darker than in Knights of the Old Republic and that the situation for the Jedi would be grim.
According to the game's producers, the change of developers was primarily due to BioWare's occupation with other titles, such as Jade Empire and Dragon Age.īioWare is understood to have recommended Obsidian Entertainment as an alternative developer, having worked with many of Obsidian's key members when they were part of the now-defunct Black Isle Studios. The original game, however, was developed by a different company, BioWare.